波掌击仙人 vs Bandi
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
0
–
2
2 recorded matches between them
Bandi vs Ryu
50%
2–2 over 4 games
Selected character all recorded games on the chosen character
| Ryu |
|
Bandi |
| MR 1305 |
Current rating |
MR 1479 |
| 126 |
Games |
0 |
| 59–67 |
Record |
0–0 |
| 46% |
Win rate |
— |
| 3W |
Current streak |
— |
| 41% |
Clutch (deciders) |
— |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| 波掌击仙人 |
|
Bandi |
|
26%
|
Drive Rush (cancel) |
13%
|
|
10%
|
Drive Rush (parry) |
3%
|
|
25%
|
Overdrive arts |
31%
|
|
2%
|
Drive Impact |
2%
|
|
15%
|
Drive Guard |
9%
|
|
0%
|
Drive Reversal |
4%
|
|
22%
|
Other |
39%
|
Super gauge spend share of SA meter spent by level
|
51%
|
Super Art I |
68%
|
|
2%
|
Super Art II |
4%
|
|
41%
|
Super Art III |
20%
|
|
6%
|
Critical Art |
9%
|
Offense (avg per battle)
| 0.2 |
Drive Impacts |
0.2 |
| 1.4 |
Drive Parries |
1.8 |
| 0 |
Drive Reversals |
0.4 |
| 0.1 |
Perfect Parries |
0.2 |
| 0.2 |
Punish counters |
0.1 |
| 1.2 |
Throws |
3.3 |
| 0.1 |
Throw techs |
0.5 |
| 0 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.4 |
Drive Impacts taken |
0.3 |
| 0.2 |
Punish counters taken |
0.2 |
| 2.2 |
Throws taken |
2.8 |
| 0.1 |
Burnouts suffered |
0 |
Positioning (avg per battle)
| 10.3 |
Cornering opponent (s) |
5.4 |
| 5.1 |
Time cornered (s) |
10.3 |
Common opponents players both have faced, and how each did
Recorded matches 波掌击仙人's point of view