Isoshi vs Extendo
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
1
3 recorded matches between them
Extendo vs A.K.I.
33%
1–2 over 3 games
Selected character all recorded games on the chosen character
| A.K.I. |
|
Extendo |
| MR 1807 |
Current rating |
MR 1756 |
| 275 |
Games |
0 |
| 131–144 |
Record |
0–0 |
| 47% |
Win rate |
— |
| 4W |
Current streak |
— |
| 54% |
Clutch (deciders) |
— |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| Isoshi |
|
Extendo |
|
13%
|
Drive Rush (cancel) |
17%
|
|
13%
|
Drive Rush (parry) |
8%
|
|
27%
|
Overdrive arts |
18%
|
|
4%
|
Drive Impact |
3%
|
|
20%
|
Drive Guard |
17%
|
|
3%
|
Drive Reversal |
4%
|
|
20%
|
Other |
33%
|
Super gauge spend share of SA meter spent by level
|
48%
|
Super Art I |
29%
|
|
19%
|
Super Art II |
33%
|
|
28%
|
Super Art III |
29%
|
|
4%
|
Critical Art |
8%
|
Offense (avg per battle)
| 0.4 |
Drive Impacts |
0.5 |
| 2.8 |
Drive Parries |
3.5 |
| 0.4 |
Drive Reversals |
0.5 |
| 0.6 |
Perfect Parries |
1 |
| 0.2 |
Punish counters |
0.4 |
| 2.1 |
Throws |
2.2 |
| 0.8 |
Throw techs |
0.5 |
| 0.1 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.3 |
Drive Impacts taken |
0.2 |
| 0.2 |
Punish counters taken |
0.2 |
| 2.6 |
Throws taken |
2.4 |
| 0.1 |
Burnouts suffered |
0 |
Positioning (avg per battle)
| 10.3 |
Cornering opponent (s) |
8 |
| 11.1 |
Time cornered (s) |
8 |
Common opponents players both have faced, and how each did
Recorded matches Isoshi's point of view