Dangodanamo vs jazzzzy
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2049930874
#3552769545
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Dangodanamo vs Terry
No recorded games into Terry.
jazzzzy vs Dhalsim
58% 10–7 over 17 games
Selected character all recorded games on the chosen character
| Dhalsim | Terry | |
|---|---|---|
| MR 2007 | Current rating | MR 2272 |
| 0 | Games | 46 |
| 0–0 | Record | 31–15 |
| — | Win rate | 67% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 72% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Dangodanamo | jazzzzy | |
|---|---|---|
| 36% | Drive Rush (cancel) | 35% |
| 3% | Drive Rush (parry) | 6% |
| 19% | Overdrive arts | 18% |
| 2% | Drive Impact | 1% |
| 8% | Drive Guard | 12% |
| 3% | Drive Reversal | 1% |
| 28% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 45% | Super Art I | 32% |
|---|---|---|
| 12% | Super Art II | 21% |
| 36% | Super Art III | 32% |
| 7% | Critical Art | 15% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.1 |
|---|---|---|
| 1.1 | Drive Parries | 1.8 |
| 0.4 | Drive Reversals | 0.2 |
| 0.8 | Perfect Parries | 1.1 |
| 0.2 | Punish counters | 0 |
| 1.2 | Throws | 2.1 |
| 0.8 | Throw techs | 0.5 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0 | Punish counters taken | 0.1 |
| 2.6 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 5.6 | Cornering opponent (s) | 11.1 |
|---|---|---|
| 15.8 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master