La Creta vs MMaiWhereItAt
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1751469187
#3709347783
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
La Creta vs Mai
No recorded games into Mai.
MMaiWhereItAt vs Akuma
100% 4–0 over 4 games
Selected character all recorded games on the chosen character
| Akuma | Mai | |
|---|---|---|
| MR 1839 | Current rating | MR 1837 |
| 0 | Games | 100 |
| 0–0 | Record | 61–39 |
| — | Win rate | 61% |
| — | Current streak | 7W |
| — | Clutch (deciders) | 64% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| La Creta | MMaiWhereItAt | |
|---|---|---|
| 20% | Drive Rush (cancel) | 32% |
| 10% | Drive Rush (parry) | 11% |
| 27% | Overdrive arts | 21% |
| 2% | Drive Impact | 3% |
| 17% | Drive Guard | 13% |
| 1% | Drive Reversal | 0% |
| 24% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 21% | Super Art I | 73% |
|---|---|---|
| 20% | Super Art II | 15% |
| 43% | Super Art III | 8% |
| 16% | Critical Art | 4% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 2.2 | Drive Parries | 0.9 |
| 0.1 | Drive Reversals | 0 |
| 0.6 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.2 |
| 1.7 | Throws | 2.2 |
| 0.7 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.5 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.1 | Cornering opponent (s) | 13.6 |
|---|---|---|
| 8.8 | Time cornered (s) | 9.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master