Isolixx-Hitbox vs MMaiWhereItAt
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2217894186
#3709347783
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Isolixx-Hitbox vs Mai
No recorded games into Mai.
MMaiWhereItAt vs Cammy
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Cammy | Mai | |
|---|---|---|
| MR 1540 | Current rating | MR 1837 |
| 0 | Games | 100 |
| 0–0 | Record | 61–39 |
| — | Win rate | 61% |
| — | Current streak | 7W |
| — | Clutch (deciders) | 64% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Isolixx-Hitbox | MMaiWhereItAt | |
|---|---|---|
| 44% | Drive Rush (cancel) | 32% |
| 4% | Drive Rush (parry) | 11% |
| 7% | Overdrive arts | 21% |
| 0% | Drive Impact | 3% |
| 11% | Drive Guard | 13% |
| 0% | Drive Reversal | 0% |
| 33% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 66% | Super Art I | 73% |
|---|---|---|
| 6% | Super Art II | 15% |
| 20% | Super Art III | 8% |
| 8% | Critical Art | 4% |
Offense (avg per battle)
| 0 | Drive Impacts | 0.4 |
|---|---|---|
| 1.4 | Drive Parries | 0.9 |
| 0 | Drive Reversals | 0 |
| 1 | Perfect Parries | 0.1 |
| 0 | Punish counters | 0.2 |
| 1.5 | Throws | 2.2 |
| 0.8 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.2 | Cornering opponent (s) | 13.6 |
|---|---|---|
| 9.7 | Time cornered (s) | 9.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master