Diego'sEggos vs veris
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2630826407
#3725359698
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Diego'sEggos vs Chun-Li
No recorded games into Chun-Li.
veris vs Guile
20% 1–4 over 5 games
Selected character all recorded games on the chosen character
| Guile | Chun-Li | |
|---|---|---|
| MR 1375 | Current rating | MR 1250 |
| 0 | Games | 127 |
| 0–0 | Record | 48–79 |
| — | Win rate | 37% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 34% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Diego'sEggos | veris | |
|---|---|---|
| 41% | Drive Rush (cancel) | 24% |
| 6% | Drive Rush (parry) | 1% |
| 17% | Overdrive arts | 34% |
| 4% | Drive Impact | 10% |
| 14% | Drive Guard | 2% |
| 0% | Drive Reversal | 0% |
| 18% | Other | 29% |
Super gauge spend share of SA meter spent by level
| 70% | Super Art I | 18% |
|---|---|---|
| 6% | Super Art II | 11% |
| 17% | Super Art III | 68% |
| 7% | Critical Art | 4% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.9 |
|---|---|---|
| 2.8 | Drive Parries | 0.3 |
| 0 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0 |
| 0.5 | Punish counters | 0.6 |
| 1.8 | Throws | 2.3 |
| 0.1 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.4 | Punish counters taken | 0.6 |
| 1.2 | Throws taken | 2.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.4 | Cornering opponent (s) | 12.5 |
|---|---|---|
| 10.6 | Time cornered (s) | 7.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master