neibragwin vs Trip
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1860013237
#3741836930
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
neibragwin vs Sagat
No recorded games into Sagat.
Trip vs Chun-Li
75% 6–2 over 8 games
Selected character all recorded games on the chosen character
| Chun-Li | Sagat | |
|---|---|---|
| MR 1324 | Current rating | MR 1376 |
| 0 | Games | 25 |
| 0–0 | Record | 8–17 |
| — | Win rate | 32% |
| — | Current streak | 4L |
| — | Clutch (deciders) | 33% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| neibragwin | Trip | |
|---|---|---|
| 22% | Drive Rush (cancel) | 49% |
| 5% | Drive Rush (parry) | 3% |
| 26% | Overdrive arts | 10% |
| 8% | Drive Impact | 2% |
| 13% | Drive Guard | 7% |
| 0% | Drive Reversal | 0% |
| 25% | Other | 29% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 27% |
|---|---|---|
| 25% | Super Art II | 2% |
| 36% | Super Art III | 39% |
| 6% | Critical Art | 32% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 0.2 |
|---|---|---|
| 2.1 | Drive Parries | 1.1 |
| 0 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.2 |
| 0.5 | Punish counters | 0.1 |
| 1.4 | Throws | 4.1 |
| 0.1 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.4 | Punish counters taken | 0.2 |
| 1.9 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 5.6 | Time cornered (s) | 6.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master