Tochiro_24 vs Coven
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2619296415
#3838143314
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Tochiro_24 vs A.K.I.
No recorded games into A.K.I..
Coven vs Terry
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Terry | A.K.I. | |
|---|---|---|
| MR 1370 | Current rating | LP 19013 |
| 0 | Games | 20 |
| 0–0 | Record | 14–6 |
| — | Win rate | 70% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 58% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tochiro_24 | Coven | |
|---|---|---|
| 51% | Drive Rush (cancel) | 16% |
| 0% | Drive Rush (parry) | 8% |
| 12% | Overdrive arts | 30% |
| 6% | Drive Impact | 2% |
| 3% | Drive Guard | 9% |
| 8% | Drive Reversal | 2% |
| 20% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 56% | Super Art I | 19% |
|---|---|---|
| 8% | Super Art II | 34% |
| 27% | Super Art III | 37% |
| 9% | Critical Art | 10% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.4 |
|---|---|---|
| 0.8 | Drive Parries | 0.4 |
| 1.1 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0 |
| 0.3 | Punish counters | 0.2 |
| 2.8 | Throws | 2.3 |
| 0.3 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.5 | Punish counters taken | 0.5 |
| 1.8 | Throws taken | 2.6 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.6 | Cornering opponent (s) | 8.6 |
|---|---|---|
| 6.5 | Time cornered (s) | 6.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 1