Glitxh3d-Out vs Hihi
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
#1862262139
#3881756519
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Glitxh3d-Out vs Ingrid
No recorded games into Ingrid.
Hihi vs Akuma
88% 22–3 over 25 games
Selected character all recorded games on the chosen character
| Akuma | Ingrid | |
|---|---|---|
| LP 23903 | Current rating | LP 19072 |
| 0 | Games | 215 |
| 0–0 | Record | 186–29 |
| — | Win rate | 86% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 83% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Glitxh3d-Out | Hihi | |
|---|---|---|
| 19% | Drive Rush (cancel) | 16% |
| 12% | Drive Rush (parry) | 8% |
| 14% | Overdrive arts | 40% |
| 12% | Drive Impact | 4% |
| 15% | Drive Guard | 11% |
| 5% | Drive Reversal | 2% |
| 23% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 9% |
|---|---|---|
| 14% | Super Art II | 60% |
| 44% | Super Art III | 21% |
| 14% | Critical Art | 10% |
Offense (avg per battle)
| 0.9 | Drive Impacts | 0.4 |
|---|---|---|
| 0.6 | Drive Parries | 0.7 |
| 0.6 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0.1 |
| 0.6 | Punish counters | 0.3 |
| 1.3 | Throws | 1.6 |
| 0.1 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 1.7 | Throws taken | 1.3 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.5 | Cornering opponent (s) | 10.5 |
|---|---|---|
| 5.7 | Time cornered (s) | 6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Diamond 5
Diamond 1