うぇるるちゃん vs Raycle
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
うぇるるちゃん vs C. Viper
57%
4–3 over 7 games
Raycle vs Dhalsim
50%
4–4 over 8 games
Selected character all recorded games on the chosen character
| Dhalsim |
|
C. Viper |
| MR 1892 |
Current rating |
MR 1915 |
| 200 |
Games |
135 |
| 99–101 |
Record |
70–65 |
| 49% |
Win rate |
51% |
| 1W |
Current streak |
2W |
| 46% |
Clutch (deciders) |
54% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| うぇるるちゃん |
|
Raycle |
|
33%
|
Drive Rush (cancel) |
28%
|
|
5%
|
Drive Rush (parry) |
7%
|
|
9%
|
Overdrive arts |
3%
|
|
2%
|
Drive Impact |
1%
|
|
13%
|
Drive Guard |
12%
|
|
8%
|
Drive Reversal |
0%
|
|
29%
|
Other |
49%
|
Super gauge spend share of SA meter spent by level
|
53%
|
Super Art I |
19%
|
|
17%
|
Super Art II |
30%
|
|
23%
|
Super Art III |
40%
|
|
7%
|
Critical Art |
11%
|
Offense (avg per battle)
| 0.3 |
Drive Impacts |
0.1 |
| 2.5 |
Drive Parries |
1.2 |
| 1.1 |
Drive Reversals |
0 |
| 0.7 |
Perfect Parries |
0.4 |
| 0.2 |
Punish counters |
0.1 |
| 1.9 |
Throws |
2.5 |
| 0.5 |
Throw techs |
1.1 |
| 0.1 |
Burnouts inflicted |
0 |
Taken (avg per battle)
| 0.2 |
Drive Impacts taken |
0.1 |
| 0.1 |
Punish counters taken |
0 |
| 2.9 |
Throws taken |
3.4 |
| 0.1 |
Burnouts suffered |
0 |
Positioning (avg per battle)
| 6.1 |
Cornering opponent (s) |
8.9 |
| 16.7 |
Time cornered (s) |
11.2 |
Common opponents players both have faced, and how each did
Recorded matches うぇるるちゃん's point of view