タケノコッチ vs uyuzu
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
1
3 recorded matches between them
タケノコッチ vs A.K.I.
50%
2–2 over 4 games
uyuzu vs Ed
25%
1–3 over 4 games
Selected character all recorded games on the chosen character
| Ed |
|
A.K.I. |
| MR 1613 |
Current rating |
MR 1677 |
| 100 |
Games |
177 |
| 50–50 |
Record |
87–90 |
| 50% |
Win rate |
49% |
| 2W |
Current streak |
2L |
| 46% |
Clutch (deciders) |
41% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| タケノコッチ |
|
uyuzu |
|
31%
|
Drive Rush (cancel) |
17%
|
|
5%
|
Drive Rush (parry) |
11%
|
|
17%
|
Overdrive arts |
23%
|
|
3%
|
Drive Impact |
3%
|
|
10%
|
Drive Guard |
21%
|
|
5%
|
Drive Reversal |
4%
|
|
29%
|
Other |
21%
|
Super gauge spend share of SA meter spent by level
|
24%
|
Super Art I |
19%
|
|
26%
|
Super Art II |
12%
|
|
37%
|
Super Art III |
51%
|
|
12%
|
Critical Art |
19%
|
Offense (avg per battle)
| 0.5 |
Drive Impacts |
0.3 |
| 1.9 |
Drive Parries |
3.4 |
| 0.7 |
Drive Reversals |
0.6 |
| 0.3 |
Perfect Parries |
0.5 |
| 0.4 |
Punish counters |
0.2 |
| 1.9 |
Throws |
2.3 |
| 0.8 |
Throw techs |
0.4 |
| 0 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.5 |
Drive Impacts taken |
0.3 |
| 0.3 |
Punish counters taken |
0.2 |
| 2.5 |
Throws taken |
2.2 |
| 0 |
Burnouts suffered |
0 |
Positioning (avg per battle)
| 7.1 |
Cornering opponent (s) |
15.7 |
| 10.6 |
Time cornered (s) |
8.2 |
Common opponents players both have faced, and how each did
Recorded matches タケノコッチ's point of view