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Street Fighter 6 ranked tiers explained

Rookie to Master, and what sits between them

Street Fighter 6 ranked has eight named tiers. Seven of them are League Point brackets, each split into five sub-ranks; the eighth, Master, sits above the LP ladder entirely and runs on Master Rating instead. The table below is the whole ladder, and it is the same set of thresholds our LP charts draw their reference lines from.

Tier League Points Sub-ranks LP per sub-rank
Rookie 0 to 999 5 200
Iron 1,000 to 2,999 5 400
Bronze 3,000 to 4,999 5 400
Silver 5,000 to 8,999 5 800
Gold 9,000 to 12,999 5 800
Platinum 13,000 to 18,999 5 1,200
Diamond 19,000 to 24,999 5 1,200
Master 25,000 and above None Not applicable

How the sub-ranks work

Inside a tier the five sub-ranks are just evenly spaced LP marks. Silver spans 4,000 LP, so each of Silver 1 to Silver 5 covers 800 of them. Crossing the top of Silver 5 puts you in Gold 1. There is no separate promotion set to win and no series to survive: the number crosses the line, the badge changes.

Notice how uneven the tiers are in LP width. Rookie is 1,000 points wide and Diamond is 6,000, which is why the early climb feels quick and the later one does not. A player moving at a steady LP-per-hour rate will pass through three Rookie sub-ranks in the time it later takes to clear one Diamond step.

Promotion and demotion

LP moves in both directions, so a rank you crossed can be crossed back. Drop under the threshold you came up through and the sub-rank goes with it. A bad evening can undo a good one, which is the honest reason a lot of players stop a session while they are up.

Master is the exception. Once a character reaches 25,000 LP and enters Master, that rank is permanent for that character. Master Rating can fall a long way afterwards, and it often does, but the Master badge does not come back off.

Your first ranked matches on a character are placement matches. They set the rank that character starts at rather than beginning everyone at Rookie 1, so a strong player picking up a new character does not have to walk the whole ladder again.

Ranks are per character, not per player

Every character keeps its own LP total and its own rank. Being Master on one character and Bronze on another is normal, and the game treats those as two independent ladders. When you see a single rank next to a player's name on Parry Portal, it is their strongest ranked character, not an average.

This is worth remembering when reading a match history. A player's current LP belongs to the character they are playing, so a switch to a secondary looks like a sharp drop on any chart that splices characters together. Ours never splices them: one line per character, always.

Where each tier actually sits

Thresholds tell you what a rank costs, not how rare it is. For that, filter the SF6 ranked leaderboard by tier and see how the players we track are distributed. It is a tracked sample rather than the whole player base, but it gives a far better sense of the shape of the ladder than a table of numbers can.