Parry Portal

一般忧郁

#2632237956 Steam China

“Conqueror: Rising Dragon”

Ryu

Ryu

MR 1539

Master

last seen 2026-07-19 14:32 UTC

LP over time

Not enough ranked matches in this range yet. Only the current day is served upstream, so history accumulates as the player is viewed.

Recorded matches
0
0W · 0L
Current streak
no matches yet
Clutch factor
win % in deciding-round games (0)

Rivalries head-to-head from 0 recorded matches

No recorded matches yet. History builds up each time this player is viewed, so check back later.

Matchups

How you do against each opponent character, read from your recorded ranked replays for the current view. It uses the same time window and character filter as the rest of your profile. Below you get a personal tier list, a breakdown by playstyle archetype, and the matchups costing you the most games. Every win rate carries a Wilson confidence band, so a thin sample shows as an uncertain range instead of a misleading 0% or 100%.

Not enough matchup data in this view yet. Play a few ranked sets and check back.

A Year in the Ring (UTC · last year of recorded matches)

No recorded matches to chart yet.

Play time

World Tour18h 19m
Ranked Matches349h 39m
Casual Matches29h 14m
Custom Room Matches24h 3m
Battle Hub5h 20m
Offline Matches28h 52m
Arcade10h 4m
Practice240h 43m
Special Matches1h 28m
Avatar Room1h 14m

Battle stats (per-game averages)

Ranked matches9387
Casual matches795
Drive impact0.3
Drive parry1.7
Just parry0.7
Throws2.2
Throw tech0.7
Punish counters0.2
Corner time8.8s
Cornered time11.7s

Resource usage how they spend meter

Drive Gauge
Drive Rush 47% OD Arts 11% Drive Impact 2% Drive Reversal 1% Drive Guard 13% Other 23%
Super Art
SA1 26% SA2 21% SA3 / CA 41% No super 10%

Characters (from recorded replays)

CharacterRatingWins / BattlesWin %
Ryu MR 1539 0 / 0
Luke MR 1603 0 / 0
Ken MR 1604 0 / 0
Marisa MR 1523 0 / 0
Guile LP 23785 0 / 0
Ed MR 1503 0 / 0
Akuma MR 1600 0 / 0
Terry MR 1605 0 / 0
Alex MR 1600 0 / 0
Ingrid MR 1500 0 / 0

Recent ranked replays (0)

No ranked replays.