Parry Portal

MT_Fun

#2696636985 CrossPlatform United States

“Gotta Eat Big to Get Big”

Circle: ArkFighters

Jamie

Jamie

LP 23735

Diamond 4

last seen 2026-07-19 02:28 UTC

LP over time

Not enough ranked matches in this range yet. Only the current day is served upstream, so history accumulates as the player is viewed.

Recorded matches
0
0W · 0L
Current streak
no matches yet
Clutch factor
win % in deciding-round games (0)

Rivalries head-to-head from 0 recorded matches

No recorded matches yet. History builds up each time this player is viewed, so check back later.

Matchups

How you do against each opponent character, read from your recorded ranked replays for the current view. It uses the same time window and character filter as the rest of your profile. Below you get a personal tier list, a breakdown by playstyle archetype, and the matchups costing you the most games. Every win rate carries a Wilson confidence band, so a thin sample shows as an uncertain range instead of a misleading 0% or 100%.

Not enough matchup data in this view yet. Play a few ranked sets and check back.

A Year in the Ring (UTC · last year of recorded matches)

No recorded matches to chart yet.

Play time

World Tour11h 41m
Ranked Matches379h 3m
Casual Matches9h 4m
Custom Room Matches22h 26m
Battle Hub2h 57m
Offline Matches161h 19m
Arcade1h 2m
Practice79h 39m
Special Matches0m

Battle stats (per-game averages)

Ranked matches9427
Casual matches248
Drive impact0.5
Drive parry0.5
Just parry0.1
Throws2.1
Throw tech0.2
Punish counters0.3
Corner time5.5s
Cornered time12s

Resource usage how they spend meter

Drive Gauge
Drive Rush 35% OD Arts 19% Drive Impact 6% Drive Reversal 3% Drive Guard 3% Other 32%
Super Art
SA1 38% SA2 2% SA3 / CA 38% No super 20%

Characters (from recorded replays)

CharacterRatingWins / BattlesWin %
Chun-Li MR 1276 0 / 0
Zangief LP 20728 0 / 0
Dee Jay MR 1383 0 / 0
Guile MR 1327 0 / 0
Edmond Honda MR 1520 0 / 0
Jamie LP 23735 0 / 0
M. Bison MR 1500 0 / 0
Alex MR 1323 0 / 0

Recent ranked replays (0)

No ranked replays.