Parry Portal

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#2792065709 CrossPlatform Japan

“Let's Do This”

Ken

Ken

MR 1712

Master

Top 6% by rating

last seen 2026-07-01 09:01 UTC

LP over time

Not enough ranked matches in this range yet. Only the current day is served upstream, so history accumulates as the player is viewed.

Recorded matches
0
0W · 0L
Current streak
no matches yet
Clutch factor
win % in deciding-round games (0)

Rivalries head-to-head from 0 recorded matches

No recorded matches yet. History builds up each time this player is viewed, so check back later.

Matchups

How you do against each opponent character, read from your recorded ranked replays for the current view. It uses the same time window and character filter as the rest of your profile. Below you get a personal tier list, a breakdown by playstyle archetype, and the matchups costing you the most games. Every win rate carries a Wilson confidence band, so a thin sample shows as an uncertain range instead of a misleading 0% or 100%.

Not enough matchup data in this view yet. Play a few ranked sets and check back.

A Year in the Ring (UTC · last year of recorded matches)

No recorded matches to chart yet.

Play time

World Tour26h 57m
Ranked Matches826h 25m
Custom Room Matches0m
Battle Hub6h 6m
Offline Matches15h 37m
Arcade39m
Practice126h 20m

Battle stats (per-game averages)

Ranked matches20835
Casual matches0
Drive impact0.4
Drive parry1.4
Just parry0.6
Throws2.2
Throw tech0.1
Punish counters0.3
Corner time11.9s
Cornered time8.3s

Resource usage how they spend meter

Drive Gauge
Drive Rush 24% OD Arts 26% Drive Impact 2% Drive Reversal 2% Drive Guard 12% Other 31%
Super Art
SA1 14% SA2 70% SA3 / CA 10% No super 3%

Characters (from recorded replays)

CharacterRatingWins / BattlesWin %
Ryu MR 1572 0 / 0
Luke MR 1716 0 / 0
JP MR 1627 0 / 0
Ken MR 1712 0 / 0
Dee Jay MR 1610 0 / 0
Blanka MR 1657 0 / 0
Guile MR 1577 0 / 0
Jamie MR 1528 0 / 0
Akuma MR 1632 0 / 0
Sagat MR 1664 0 / 0
M. Bison MR 1629 0 / 0
Terry MR 1531 0 / 0
Alex MR 1542 0 / 0

Recent ranked replays (0)

No ranked replays.