Parry Portal

萌新互勉

#2904036915 Steam China

“Comedy or Tragedy” SPECIAL

Circle: OvercomeAll

Akuma

Akuma

MR 1601

Master

Top 11% by rating

last seen 2026-07-22 10:25 UTC

LP over time

Not enough ranked matches in this range yet. Only the current day is served upstream, so history accumulates as the player is viewed.

Recorded matches
0
0W · 0L
Current streak
no matches yet
Clutch factor
win % in deciding-round games (0)

Rivalries head-to-head from 0 recorded matches

No recorded matches yet. History builds up each time this player is viewed, so check back later.

Matchups

How you do against each opponent character, read from your recorded ranked replays for the current view. It uses the same time window and character filter as the rest of your profile. Below you get a personal tier list, a breakdown by playstyle archetype, and the matchups costing you the most games. Every win rate carries a Wilson confidence band, so a thin sample shows as an uncertain range instead of a misleading 0% or 100%.

Not enough matchup data in this view yet. Play a few ranked sets and check back.

A Year in the Ring (UTC · last year of recorded matches)

No recorded matches to chart yet.

Play time

World Tour19h 15m
Ranked Matches101h 2m
Casual Matches30h 21m
Custom Room Matches524h 18m
Battle Hub14h 15m
Offline Matches24h 43m
Arcade1h 55m
Practice187h 55m
Special Matches0m
Avatar Room0m

Battle stats (per-game averages)

Ranked matches2931
Casual matches1007
Drive impact0.2
Drive parry1.3
Just parry0.2
Throws2.1
Throw tech0.3
Punish counters0.1
Corner time11.2s
Cornered time9.4s

Resource usage how they spend meter

Drive Gauge
Drive Rush 47% OD Arts 13% Drive Impact 1% Drive Reversal 5% Drive Guard 10% Other 22%
Super Art
SA1 53% SA2 17% SA3 / CA 25% No super 4%

Characters (from recorded replays)

CharacterRatingWins / BattlesWin %
Ryu MR 1624 0 / 0
Juri MR 1500 0 / 0
Ed MR 1604 0 / 0
Akuma MR 1601 0 / 0
Terry MR 1607 0 / 0
Mai MR 1602 0 / 0
C. Viper MR 1492 0 / 0
Ingrid MR 1500 0 / 0

Recent ranked replays (0)

No ranked replays.