Parry Portal

モリタカ

#2956883159 Steam Japan

“Heavenbreaker” グレード5

Circle: GishoOtsukare

Akuma

Akuma

MR 1233

Master

Top 5% by rating

last seen 2026-07-25 23:17 UTC

LP over time

Not enough ranked matches in this range yet. Only the current day is served upstream, so history accumulates as the player is viewed.

Recorded matches
0
0W · 0L
Current streak
no matches yet
Clutch factor
win % in deciding-round games (0)

Rivalries head-to-head from 0 recorded matches

No recorded matches yet. History builds up each time this player is viewed, so check back later.

Matchups

How you do against each opponent character, read from your recorded ranked replays for the current view. It uses the same time window and character filter as the rest of your profile. Below you get a personal tier list, a breakdown by playstyle archetype, and the matchups costing you the most games. Every win rate carries a Wilson confidence band, so a thin sample shows as an uncertain range instead of a misleading 0% or 100%.

Not enough matchup data in this view yet. Play a few ranked sets and check back.

A Year in the Ring (UTC · last year of recorded matches)

No recorded matches to chart yet.

Play time

World Tour38h 26m
Ranked Matches1277h 4m
Casual Matches65h 42m
Custom Room Matches1087h 50m
Battle Hub156h 23m
Offline Matches10h 16m
Arcade5h 14m
Practice641h 29m
Special Matches0m
Avatar Room1h 56m

Battle stats (per-game averages)

Ranked matches33979
Casual matches1743
Drive impact0.4
Drive parry1.1
Just parry0.1
Throws1.9
Throw tech0.8
Punish counters0.3
Corner time7.6s
Cornered time11.1s

Resource usage how they spend meter

Drive Gauge
Drive Rush 46% OD Arts 13% Drive Impact 2% Drive Reversal 1% Drive Guard 6% Other 29%
Super Art
SA1 55% SA2 17% SA3 / CA 14% No super 11%

Characters (from recorded replays)

CharacterRatingWins / BattlesWin %
Dee Jay MR 1500 0 / 0
Edmond Honda MR 1723 0 / 0
Akuma MR 1233 0 / 0
Sagat MR 1611 0 / 0
M. Bison MR 1413 0 / 0
Alex MR 1259 0 / 0
Ingrid MR 1307 0 / 0

Recent ranked replays (0)

No ranked replays.